Innovation Inc. Thermal Power Plant Quality of Life Update
- Tram and elevator movement optimisations (Project Mosaic by TheNexusAvenger)
- New Cargo Tram variant, now with overall increased frequency
- New and revamped visual effects: (By Codedkryptics)
- Safeguard explosion
- Meltdown/Shutdown Fail damage fire/gasses
- Blackhole
- Shuttle launch sequence
- Outbreak event destruction
- Jerry cans
- Remastered animations for: Dr Munshi, Security Officer Yu, Engineer Berkley and Outbreak Helicopter (By Codedkryptics)
- Building refresh/improvements:
- Sector A hallway
- Core control room and surrounds
- Main elevator connector hallway and security room
- Sector D connector hallways (By combined staff)
- Cafeteria bridge (By Borobushe)
- Tram Central moving walkways
- New alternate songs: (By Syashikunda)
- Enter the Flames Encore
- Frozen Force
- Facility announcements:
- Voice acting performances from Kylealta, CodedKryptics and ACTUALWEREW0LF for new original characters (also seen in events)
- 26 new ASAS announcement lines
- Removal of outdated announcements and any referencing self-inserts
- Remade Military Announcement System for the Outbreak Event
- Safeguard chance rebalances
- Old safeguard system relies on time passed. This has been changed to rely on temperature.
- Stage 1: 3500K - 3850K → 100% success
- Stage 2: 3850K - 4200K → (Nerfed from 80% → 75% Success)
- Stage 3: 4200K - 4500K → (Nerfed from 50% → 40% Success)
- Shutdown chance rebalances
- It can now occur multiple times instead of just an instant fail on the second shutdown. Shutdown with a safeguard will still result in a fail.
- 1st shutdown: Buffed from 50% → 75% Success Rate
- 2nd shutdown and onwards: Success rate will be halved each time until it reaches 10%, where it bottoms out and stays at 10%.
- Anti-exploit improvements (By GGshor)
- New signage system across the facility
- APHES can now be taken off (no more superglue!) (By GGshor)
- Coffee tool is now drinkable!
- Ladder added to core access elevator
- 9 new posters
- New Emergency Phones around the facility to request help!
- Main elevator speed increased
- New zombie mutations (after 5 minutes)
- Tank Zombie (RED)
- Walk speed decreases from 18 → 14
- Body is scaled * 1.7
- Jump power increased 38 → 42 to accomodate increased size
- Infection radius slightly increased 15 → 17
- Infection rate slightly increased 10 → 12
- Health is multiplied by 1000%
- Regen rate is removed
- Infectious Zombie (YELLOW)
- Infection radius greatly increased 15 → 18
- Infection rate greatly increased 10 → 15
- Fast Zombie (BLUE)
- Walk speed increases from 18 → 23
- Health is decreased by 30%
- Unique animation (werewolf pack)
- Infection radius decreased 15 → 13
- Tank Zombie (RED)
- New mutated badge
- Dr Zomboss is now permanently in the game, found in Sub-Level 1A
- Ending credits updated to be up-to-date
Disinfector and Zombie Rebalance
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All bullet sizes increased from 0.1 → 0.25
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New default reloading SFX for all guns (no longer a microwave)
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Pistol reload time reduced from 4 → 3
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Pistol bullet spread reduced from 1.5 → 0.5
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SMG reload time reduced from 4 → 3
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SMG ammo count increased from 20 → 25
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SMG fire rate decreased from -0.03 → -0.04
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SMG damage reduced from 8 → 6
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SMG spread slightly increased
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Shotgun spread increased from 3.5 → 4.5
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Shotgun damage increased from 10 → 11
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Sniper click delay removed
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Sniper spread completely removed
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Sniper ammo count increased from 3 → 4
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Sniper bullet speed increased from 1000 → 1500
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Sniper bullet size increased from 0.1 → 0.3
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Sniper bullet trail increased from 100
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Sniper fire rate decreased from -0.05 → -0.07
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Assault rifle damage increased from 4 → 7
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Assault rifle fire rate decreased from -0.05 → -0.07
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Assault rifle reload time increased from 4 → 5
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New assault rifle fire SFX
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Minigun charge time increased from 1.75 → 2.5
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Minigun ammo count increased from 250 - > 275
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New Minigun reload SFX
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New Minigun fire SFX
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As a partially infected human, the decay rate of infection is increased from 1 → 2
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Zombie jump power reduced from 40 → 38
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Zombies can no longer activate turrets
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Zombies can no longer use the mutator
Past Updates
2024 Christmas Update | 07/12/2024
- Return of John the Snowman (NEW ANIMATIONS and VFXs) and his Badge
- Return of Santa Bot
- Various Old and New Christmas Decorations
- Brand New Christmas Themed Startup OST
2024 Halloween Update | 26/10/2024
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Halloween decorations and the return of Sinister Jack!
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Return of limited-time task NPC, Dr Zomboss
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Return of limited-time Halloween event
Magma Renewal Update | 29/6/2024
Note: Due to the large amount of content added in the Thermal Generators Update, and with more still planned, the team has decided to release a portion of it separately as the Magma Renewal Update. We offer this update as a small apology for the past year of inactivity.
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Rising Magma Event Renewal
- No longer automatic, the event requires player interaction to activate the draining systems
- Similar to/replaces the current Fire Event mechanics. The Thermal Gens Update will introduce a much more interactive style of fire suppression gameplay
- New ASAS voice lines and SFXs
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Topside Reception Revamp
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Warhead Event Revamp
- Features a redesign of the warhead hallways and control room by Borobushe
- The laser hallway and the new waste processing room is now randomised. Five different obbys available!
- Small changes to ASAS lines, and SFX
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New and Upscaled TV Screen Slides
2023 Christmas Update | 1/12/2023
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Return of John the Snowman!
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Christmas Decorations
2023 Halloween Update | 15/10/2023
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Halloween decorations and the return of Sinister Jack!
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New limited-time task NPC, Dr Zomboss.
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New limited-time Halloween event (not as big as Christmas).
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Revamped office complex
Mutations Expansion Update | 26/12/2022
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Added new Zombie Outbreak event (When 60% of players have turned into a zombie in a 15+ player server)
- Two new endings of ‘Witness Protection’ and ‘The Apocalypse Ending’ with respective badges
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Expanded topside sector
- Topside warehouse/storage
- Command & Communications center
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Zombie GUI colour changer toned down to be less green
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Additional voice lines provided by CombatSwift for ‘The Happy Ending’, 'Witness Protection and more
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Closed captions/subtitles for all audio-related elements
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Revamped Medical Bay room (by Borobushe)
- added additional emergency disinfector chamber
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Revamped core safeguard (by Borobushe)
- New animations, visual effects and sounds
- Startup and failure songs remastered by Heathsroms2
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13 New random facility ASAS announcements and 11 new facility Kylealta announcements (101 total LOL). New posters and TV slides were also added.
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Return of ‘John’ the snowman
- New animations (CodedKryptics), voice lines and song
- Badge re-enabled
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Return of Santa Bot V12.25
- Get a random free gear from him on every new server
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Christmas decorations
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New ‘Event Horizon’ badge for death by Blackhole
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Added alternate soundtracks (Heathsroms2)
- Some events have a low chance to play an alternate soundtrack
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Additional bug fixes
Mutations Update | 1/4/2022
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Added Zombies (scripted by local_ip and TheNexusAvenger)
- new badge
- Mutator room added in advanced machinery
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Added Disinfectors (scripted by local_ip and TheNexusAvenger)
- credit shop menu (scripted by GGshor and TheNexusAvenger)
- 6 guns
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Tasks + Credits system (scripted by theyard1 and GGshor)
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Tram Line System added (scripted by DrMaher) (Renewed by TheNexusAvenger)
- 5 individual stations
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Sector D Expansion/Revamp
- Facility control room location change and revamp
- Hallways added/expanded (connections with Sector C and Cafeteria)
- Biodome watchtower revamp
- Office complex expansion
- Volcano access room revamp
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Portal room finished in advanced machinery (scripted by mr_tix6v2)
- 6 individual locations available to explore
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Topside Carpark added
- new ending
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Facility Navigation Map added
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Security HQ revamped
- renewed security cameras
- TOILETS
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Quality of Life improvements
- Improved lighting transition
- Renewed topside overhead jets
- Optimised emergency lights
- Smoother doors
- Updated team changer GUI
2021 Christmas Update | 21/12/2021
- Return of ‘John’ the snowman
- Found at 500 Kelvin, replacing the ‘inbound’ section of shutdown fail
- Badge re-enabled
- Return of Santa Bot V12.25
- Get a random free gear from him every new server
- Christmas Decorations
2021 Halloween Update | 17/10/2021
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Cafeteria Revamp
- PIZZATRON 2000
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Topside stairwell
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Halloween Decorations
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Sector A small doors renewed
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30 new announcements (85 total now!!)
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General bug fixes
Core Expansion Update Part 2 | 7/10/2021
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Brand new core shutdown event
- Power laser overload to prevent auto-shutdown
- 50% for a successful shutdown (re-startup required)
- Shutdown success badge
- 50% for shutdown failure (fr**zedown)
- New ‘The Cold Ending’ w/ badge
- Use the space shuttle to escape
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Updated lore
- ‘lore’ / story pieces in the form of e-mails on computer / laptop screens are now available around the facility. Can you find ALL 22 of them?
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Renewed the warhead event
- New lines added / replaced to aline with the renewed warhead / facility ‘lore’
- Improved visual effects with the explosion
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Abandoned Pinewood Thermal Plant revamp
- Added ‘lore’ / story pieces to find
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Renewed the Truth Ending
- Replaced lines to aline with the renewed game ‘lore’
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Facility TV screen panels renewed and improved
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General bug fixes
Core Expansion Update Part 1 | 17/8/2021
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Reactor control room revamp
- New core statistics/control screens and buttons
- Room and surrounding layout changed w/ new server room
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Core control systems rewrite
- Core temperature readings are now in Kelvin (K)
- Changed coolant valve control to just coolant laser control
- Added power laser controls (contributes to temperature) w/ new walkways in core chamber
- Removed core power level controls
- All core control scripts rewritten (full credit to local_ip)
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Startup renewed
- Startup voice lines renewed
- Startup failure implemented
- Startup song remastered w/ new startup failure song by Heathsroms2
- Startup success badge added
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Complete meltdown revamp
- Completely new voice lines
- Meltdown extended w/ new song (Heat Affinity by Heathsroms2)
- Enter the Flames, CP Violation remix and Nuclear Mission Jam remix all remastered by Heathsroms2
- Facility lockdown doors added
- So much more facility damage
- NAS radio transmission added
- Facility TV warnings revamped
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Coolant Pumps Revamped
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Rising magma event slightly renewed and readded
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New space shuttle evacuation option, available for warhead and meltdown (also for freezedown which will be in update part 2)
- New ending w/ new badge
- New space and atmospheric research and technology topside area
- Topside “outside” viewable
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All game endings renewed w/ some new additional scenes
- credits revamped w/ specific scenes to each ending
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Vents revamped, tip: use vents to avoid lockdown doors
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New admin script/systems (full credit to GGshor)
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New main elevator script w/ epic failure during meltdown (full credit to GGshor)
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New intro song by Heathsroms2 w/ team choice now integrated into the intro
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New revamped posters
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Meet the creator badge fixed
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Decoration improvements
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General bug fixes
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Added Obama