IK Constraint for imported Custom Rig (Blender)

(If there is something wrong with this post, please tell me.)

Ok, so I have this rig :

It functions as a normal R6 rig, but notice something with the legs, they have bones. Basically, I have a pair of real legs for this character, and a pair of fake, IK-Constrained legs for this character. I want to know if I am doing something wrong with exporting this rig because the IK bones disappear, and when they are there, they don’t work.
Any help would be appreciated.

~ Krasycheckz

This is something us non-coders don’t have the ability to really do, someone could create an animation plugin with IKs being a thing for animators(Not including Roblox default animator IK constraints) but for your question its not possible Roblox doesn’t recognize IK constraints neither can they be imported into Roblox sadly.

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Alright, thanks for the response.