Running game + StarterCharacter in Workspace works but when I use it as StarterCharacter, it’s like something is overriding the IK Control. I’m thinking it’s my StarterCharacter’s animations like idle, walk, etc. What’s happening?
Here’s what it looks like when StarterCharacter is in WorkSpace + Running game
Here’s what it looks like when I’m playing as StarterCharacter
IK Control script
ADDITIONAL StarterCharacter Info
Shift to Sprint which I’ll probably change in the future
Some head control script from the custom hitboxes shown in explorer (probably doesn’t matter bc disabling it doesn’t change anything)
My animate script is from playing as the default R15, then taking the local script and changing the id’s to my animations.