Hi, thanks for reporting this. I haven’t been able to reproduce this in my own testing with IKControl and SmoothTime. Can you describe how you’re setting up the IKControl, or better yet do you have a script or test places that reproduces this issue?
Hi, Thank you for following up! Please find the repro test place below - ik_twitching.rbxl (34.4 KB)
Basically to reproduce this issue is to enable IK instances during some of the motor6D’s C1 / C0 is being changed, for example head follows camera direction Also thanks for SubtotalAnt8185 for the further information and we can now pinpoint the exact issue Everything used to function perfectly and the issue seems to be started to happened around 1 week ago
Hi, thank you for the report.
I’ve investigated and prepared a fix. It should be live sometime next week.
As a side note, I would suggest not updating a motor6D’s C0/C1 each frame. Although this issue is now fixed, the animation system is not built with that in mind and there might be other issues or in general less performance.