Trying to use IK (inverse kinematics) deletes rigs and makes them unusable. A video is attached demonstrating the issue.
Expected behavior
Rig should not get deleted when trying to use IK in studio.
Trying to use IK (inverse kinematics) deletes rigs and makes them unusable. A video is attached demonstrating the issue.
Expected behavior
Rig should not get deleted when trying to use IK in studio.
Hi there, thanks for your report.
We’ll look into this immediately!
Cheers,
Same problem here, I actually made a new topic: Moving any part using IK in animation editor causes it to immediately disappear
before I found this, exact same problem, now I suspect it’s a bug
We can confirm this is a bug, we have found the cause and are working on a fix. Unfortunately there is no workaround until the fix is live.
Our apologies for the inconvenience.
Hi there, this should be fixed in the latest release of Studio (601).
Please let us know if you still have issues.
Cheers!