IK editor deletes rigs upon use

Trying to use IK (inverse kinematics) deletes rigs and makes them unusable. A video is attached demonstrating the issue.

Expected behavior

Rig should not get deleted when trying to use IK in studio.

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Hi there, thanks for your report.

We’ll look into this immediately!

Cheers,

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Same problem here, I actually made a new topic: Moving any part using IK in animation editor causes it to immediately disappear
before I found this, exact same problem, now I suspect it’s a bug

We can confirm this is a bug, we have found the cause and are working on a fix. Unfortunately there is no workaround until the fix is live.

Our apologies for the inconvenience.

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Hi there, this should be fixed in the latest release of Studio (601).

Please let us know if you still have issues.

Cheers!

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