IK using mesh deformation

I’m looking into using some IK movements on mesh deformed characters but I’ve hit a snag, normally I can get IK working really easily on some normal characters but I’ve been getting strange results with the mesh deformation characters. I tried using my existing code and modifying it to work here, that didn’t work so I followed the https://devforum.roblox.com/t/2-joint-2-limb-inverse-kinematics/252399 And also doesn’t work for this application at least I cannot figure out an easier solution. As of now I have no code to provide because well, none of it works the best base I have is the provided link. If you got any idea of where to start please let me know thank you!

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