IKControl Bones are Appearing "Twisted"

Reproduction Steps

With the new IKControl instance, bones are appearing “twisted” after being moved.

Expected Behavior

You can see another user experience the same issue displayed here: IK Controls are now out of beta! - #20 by Str0ntix

Actual Behavior

Check linked post (IK Controls are now out of beta! - #20 by Str0ntix)

Issue Area: Engine
Issue Type: Display
Impact: High
Frequency: Constantly

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