IKControl Bones are Appearing "Twisted"

Reproduction Steps

With the new IKControl instance, bones are appearing “twisted” after being moved.

Expected Behavior

You can see another user experience the same issue displayed here: IK Controls are now out of beta! - #20 by Str0ntix

Actual Behavior

Check linked post (IK Controls are now out of beta! - #20 by Str0ntix)

Issue Area: Engine
Issue Type: Display
Impact: High
Frequency: Constantly


Thanks for the report. We’ve filed a ticket to our internal database and we’ll keep you updated on progress!

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Hi. This happens because no animation is playing on your character resetting the joints/motors. A fix for this is to set the motors .Transform property to identity each frame, to obtain the “memory foam” behavior seen in the linked post. Another option is to have an animation running on the character.

1 Like