IKControl constraints requirements

I have followed this to create a proof of concept of a low-physics-impact assembly used to drive an IK simulated many-segmented limb: Inverse Kinematics | Documentation - Roblox Creator Hub

However, it looks like the ballsocket constraints in this model are not being used to inform the IK because if you double the chain back over itself, the ballsocket limits are violated.

What am I missing?

String.rbxm (10,6 KB)


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Is Workspace.IKControlConstraintSupport enabled?

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Lol for god’s sake. That should be documented while it’s available.


There is literally no mention of this in the official IK guide on the wiki

Thanks for the solution, this wasted hours of my time :frowning:

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