IKControl is unconsistent with different Roblox packages

I’m making my arm point in the mouse direction using IKControls. When I use the man package made by Roblox, the gun points like this:

But when I use the “blocky” package, the gun points correctly

These are my IKControl properties:

Any ideas how to fix that?

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What if you use the RightGripAttachment instead of the RightHand? The hand might be oriented differently because of the different meshes that different packages have, but the attachments should be corrected to counteract this (I think).

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Thank you. This works like a charm.

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