I have this robot with arms that i want to move with inverse kinematics. I have some idle animations for it, and when animating those, roblox animation editor used my constraints.
Now for some reason when i use an IKcontrol to move the arm, it does not respect my constraints that i have set up for it, and moves in weird directions. I am playtesting it because I heard it does not show in the server, only the client. I also made sure that the IKControlConstraintSupport property of workspace is set to enabled. Does anyone know what causes this and how to fix it?