IKControl with R6

I’m trying to use the IKControl instance with an R6 player, but the result isn’t really that good. Right now it’s not only rotating the arm, but also the torso which is not what I want.

This is what it currently looks like:

I would also expect the right arm to face towards the steering wheel but that also doesn’t happen either:

Script that creates the IKControl
-- ServerScriptService/CharacterIK

game.Players.PlayerAdded:Connect(function(player)
	player.CharacterAdded:Connect(function(character)
		character:WaitForChild('Humanoid')
		
		local RightIK = Instance.new('IKControl')
		RightIK.ChainRoot = character.Torso
		RightIK.EndEffector = character['Right Arm']
		RightIK.Target = workspace.Model.Handle.RightAttachment
		RightIK.Enabled = true
		RightIK.Parent = character.Humanoid
	end)
end)

Place file if anyone needs it: Untitled Game.rbxl (46.1 KB)

Does anyone know how to make IKControls work with R6? Thanks.

I can’t delete this topic but I’ve already found out a few days ago that IKControls aren’t meant for R6 (At least I think so because R6 only has 1 joint for each limb).

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.