Ikea spinning Door, physics based (no code)

So I had a random idea to make an Ikea door with zero code so here we are now. I have some screenshots and showcase video attached and would gladly take some feedback on optimization or other ways to make the same mechanic. Also would be amazing if this no code physics build would help someone build something even cooler :slight_smile:

I used some BallSocketConstraint for the upper support of the spinning wall.
Some RodConstraint in the lower base so that the wall wont fall and CylindricalConstraint for the spinning movement using Motor and AngularVelocity of 0.4. In my opinion the RodConstraint is kinda useless but idk. I honestly don’t have that much experience with physics yet.



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