Illuminati Knife V2.5

Quick Story About Me

So I have spent the past weeking digging into CFrame more learning about things such as Motor6Ds, Dot Product, Math.Asin, etc and after lots of Trial and Error I was able to finally make this small system for my Knife Gear where your players arms and head looks towards the direction your mouse cursor points at to add a bit more realism to it and I just kept adding onto the system and optimizing it more and I am so Happy with the results it feels sooooo freaking smooth too! This Knife Also Comes With A Cool Ability Shown In the Video!

Quick Story About The Knife

So it is a Knife that is still being worked on you can Stab but it can’t kill when you Stab but I have been really focused on the throwing functions and it is completed along with a new Ability which is “Illuminati” based off the Illuminati Ability from a older roblox game "Twisted Murder. I’d say about 75% of the Knife is completed based off what I want done for it next!

The Knife

Extras

If you are interested in looking at what the Illuminati Knife Ability originally looked like from Twisted Murderer heres the video:

Original Illuminati Knife TW

https://www.youtube.com/watch?v=Af1UkcMiVEg

Snip Of All The Code To Move The Arms And Head
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local Workspace = game:GetService("Workspace")

local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local mouse = player:GetMouse()

local head = character:WaitForChild("Head")
local torso = character:WaitForChild("Torso") or character:WaitForChild("UpperTorso") -- R15 compatibility
local rightArm = character:WaitForChild("Right Arm") or character:WaitForChild("RightUpperArm")
local leftArm = character:WaitForChild("Left Arm") or character:WaitForChild("LeftUpperArm")

local neck = torso:FindFirstChild("Neck") or Instance.new("Motor6D", torso)
local rightShoulder = torso:FindFirstChild("Right Shoulder") or Instance.new("Motor6D", torso)
local leftShoulder = torso:FindFirstChild("Left Shoulder") or Instance.new("Motor6D", torso)

-- Default rotations
local defaultNeckC0 = neck.C0
local defaultRightShoulderC0 = rightShoulder.C0
local defaultLeftShoulderC0 = leftShoulder.C0

local camera = Workspace.CurrentCamera

RunService.RenderStepped:Connect(function()
	if not character or not mouse then return end

	local mousePos = mouse.Hit.p
	local charPos = head.Position
	
	-- Get the direction from the character to the mouse position
	local charToMouse = (mousePos - charPos).Unit

	-- Calculate yaw and tilt angles relative to the character
	local yawAngle = math.asin(charToMouse:Dot(torso.CFrame.RightVector))
	local tiltAngle = math.asin(charToMouse:Dot(Vector3.new(0, 1, 0)))
	
	-- Apply limits to angles
	yawAngle = math.clamp(yawAngle, -1, 1)
	tiltAngle = math.clamp(tiltAngle, -0.3, 1)

	-- Apply to head (neck)
	neck.C0 = neck.C0:Lerp(defaultNeckC0 * CFrame.Angles(-tiltAngle, 0, -yawAngle), .1)

	-- Apply to arms
	rightShoulder.C0 = rightShoulder.C0:Lerp(defaultRightShoulderC0 * CFrame.Angles(0, -yawAngle, tiltAngle), .1)
	leftShoulder.C0 = leftShoulder.C0:Lerp(defaultLeftShoulderC0 * CFrame.Angles(0, -yawAngle, -tiltAngle), .1)
end)

I intend on making this a free model after I am completed with it.

What Do You Think? ( If You Cant Give Criticism Voting Is Really Appreciated As It Does Help Out :sunglasses: )

  • Its Amazing!
  • Its Good
  • Its Ok
  • Its Bad
  • Its Awful

0 voters

The Game

If you are interested in trying out the knife, the game will stay open to the public but it does not have mobile support at the moment still being worked on

The Game

Gears Testing & Creations - Roblox

3 Likes

Add lightning, and turn down the amount of illuminati symbols, kind of distracting if you’re close to the target

1 Like

I totally forgot there was lightning in the original one too thanks for reminding me, I’ll be sure to turn down the illuminati symbols to thats pretty much why I been standing further away :sunglasses:

I totally forgot there was lightning in the original one too thanks for reminding me I’ll add it, I’ll be sure to turn down the illuminati symbols too, thats pretty much why I been standing further away :sunglasses: