I'm about to give up on my game

I’d like some advice and feel free to critique my game
I’ve no lifed on my game for a week trying to bring it from making 280 robux with 1000 spent on ads to at least making 700, so I can at least feel close to breaking even.
Instead I made it worse.
I spent 1800 and made 380
I don’t feel like my game will advance organicaly, although I did have what feels like a boost in search after I sponsored it a month ago with no console users.
I am exclusively targeting console users since, because they cost 20 times less to market to lol
I will test by repeating my first sponsor, its super un profitable, but maybe I can slowly grow my game’s search ranks with it… if I’m lucky…
I will attach my stats for you to check out





If you’d like to play the game, consider that its most fun with around 20 people on server, but its ok alone too: Link: Disaster Survival Tsunami [New Update] - Roblox

Now, I’m thinking, my stats are pretty ok and I’m told its a good game, and my cost per visit is 0.6 Rb for consoles, maybe I should make it a paid access game and try sponsor again?

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Okay, I haven’t thoroughly looked over your game stats yet, but immediately, I’d say now is definitely not the time to be giving up on a console player game. Since roblox is currently only on Xbox, the market is not huge, but with the announcement just a few days ago that it will be coming to Playstation in October, the market for your game will increase.

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To be honest I don’t have a console, only a controller for pc I tested with, so I can’t say its a console game exactly, it just works ok on consoles as far as I know, those people can’t chat! so I can’t even ask if everything works for them lol

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Just focusing on the marketing aspect, you are only advertising to about 3% of players.

Mobile players (which are the majority of players at 70%+) are normally the demographic that spends the most as well.

Since you can’t test your game on console along with what I mentioned above, I would definitely focus on rethinking your marketing and what platforms you are prioritizing.

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Well, yeah, but mobile users cost 10x to advertise to right now, so… looks like those 3% are not such a bad choise

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Perhaps you should ask yourself why that is.

The cost of advertising really doesn’t matter if the cheaper option isn’t working out. You can’t expect to grow a player base if you’re cutting out 97% of the community with the budget that’s being utilized.

Also, what do you mean exactly by “more expensive”? Are you referring to your CPC/CPP, etc.? If you’re referring to the results of your sponsors, that is based on the icon that’s being shown to players not what platform you are using. If players aren’t wanting to click on your sponsored game when they see it, then the cost to get a player to play your game will be higher.

Consistent advertising is what will give your game preference to the Roblox algorithm. Running one or two ads sadly is not going to work. Consistency is key.

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I mean its just the impressions are more expensive. My cvr is 5% for mobile and tablet, which is really good as far as I know, and 0.14% for consoles, but still consoles CPP is 0.5 Rb and for mobile is 5 Rb

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I mean I appreciate your help but I just can’t agree that marketing to consoles exclusively is a poor strategy when I see numbers like that


Well, my first survival experience was rather questionable.
I found a random sword on the ground and picked it up. The sword apparently every time whenever re-equipped puts me higher in the sky.

My second experience made me think of Disaster Survival where there’s a huge wave coming towards the island.
Most of it made me realize there’s a lack of;

  • Music in the background,
  • Too many parts in some objects.

Third experience is a rather more confusing.


Flying sharks?

Hm, weird, the music must have broke, I had that bug too.
Could you elaborate on the too many parts point? Is it lagging?
Lol, yeah, gotta fix that 1 sword, other swords work fine, its just that one…
That shark map is hard as nuts, but people vote to play it, and its one of my favourites to be honest) Just, a bit confusing at times

It’s more of a preference, really.

I just think that the game could work well if it did the same idea as Disaster Survival had with its own physics. You could make it so that they’re all welded and some of them unattach and fall into pieces.

Oh maybe you didn’t play enough to see it, but I have my own physics system! Parts get un anchored and there’s even particle effects and sounds and there’s a few maps where towers lean and creak like they are about to fall over, I really worked a lot on those things)

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Or did you see that and just would prefer it would work in a different way?

Hi there, I’d love to guide you through this and try and help. Would you be willing to message me on the devforum so we can continue this here?

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Yeah, they general thought of the objects to fall down and get destroyed more rapidly is what I mean.

Also, there are too many jump pads in most of the maps.

One different thing you could make is that you could get a weapon that pushes players around that others can normally get.
Idea comes from Super Bomb Survival, generally you can have some abilities that make you a troll or a hero based on your skills.
This game could fit that idea and generally, perhaps you could make a wave either random in a meaning of how strong the force of the wave should be.

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Good thinking, thanks for the feedback

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