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The goal is to try to make the script I’m writing light up a button if its on, and if its off turn it off.
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I can’t figure out the issue it literally feels like it’s just skipping everything and going straight to the else statement.
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I have checked if the button Material is set to Smoothplastic before I run it. I also know that having both the On and Off variables is a bit of a waste.
Here is the code
local Off = script.Parent.Material -- SmoothPlastic
local Debounce = false
function Work()
if Off == "SmoothPlastic" and Debounce == false then
Debounce = true
On = "Neon"
wait(0.5)
Debounce = false
elseif On == "Neon" and Debounce == false then
Debounce = true
Off = "SmoothPlastic"
wait(0.5)
Debounce = false
else
print("Bro whyyyyyyy just work;-;")
end
end
script.Parent.ClickDetector.MouseClick:Connect(Work)
Hopefully, it’s not a little error I have been overlooking this whole time o-o
Edit: On and Off are the same variable it combined them when I posted.
1 Like
Well, in the start of your code you make local Off = script.Parent.Material
and then in your function, it checks if Off == "SmoothPlastic"
and/or On == "Neon"
, which isn’t possible because script.Parent.Material
will be an Enum.Material
Furthermore, your use of variables is very confusing as you have an On
variable and an Off
variable which don’t determine the part’s material. A correct version of code would be:
local on = false
local debounce = false
local onMaterial = Enum.Material.Neon
local offMaterial = Enum.Material.SmoothPlastic
function Work()
if on and debounce == false then -- The light is on, you're switching it off
script.Parent.Material = offMaterial
on = false
debounce = true
wait(0.5)
debounce = false
elseif not on and debounce == false then -- The light is not on, you're switching it on
script.Parent.Material = onMaterial
on = true
debounce = true
wait(0.5)
debounce = false
end
end
script.Parent.ClickDetector.MouseClick:Connect(Work)
Hope this works.
Good luck.
1 Like
Thanks so much for taking the time to make a whole script. Now i have to go re-learn what Enum is lol.