I'm creating a morph system and after the morph the player's gui, backpack and scripts disappear

local function Morph(MorphName, MorphStats, MorphModel)
	if not Character then return end

	if not Debounce then
		Debounce = true

		local OldCharacter = Character
		local NewCharacter = MorphModel:Clone()
		NewCharacter.Name = Player.Name

		local Humanoid = NewCharacter:FindFirstChildWhichIsA("Humanoid")
		Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.Viewer

		NewCharacter.HumanoidRootPart.Anchored = false
		NewCharacter:SetPrimaryPartCFrame(OldCharacter.PrimaryPart.CFrame)

		Player.Character = NewCharacter
		NewCharacter.Parent = workspace
		
		Character = NewCharacter
		
		OldCharacter:Destroy()
		wait(0.5)
		UpdateHealth()

		Debounce = false
	end
end
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im pretty sure when you load a Player into roblox, the Gui, Backpack, and StarterGui basically gets copied to its set “character” and all of it’s now as a child under the character.

it looks like youre destroying the old character, creating a new one (that didn’t get the Gui, Backpack, and StarterGui injected because it wasn’t created by the Player with roblox’s system), and then just redirecting the Player to the new character body.

perhaps you could create the morph in a different way? or figure out how to copy all of the scripts, gui, and backpack to the new character before switching? (though that would mean all scripts have new initialization, which would be a pain in the butt). imo, you should either keep the character the same object (same root, humanoid, etc), but change the physical parts/meshes? or perhaps just make the original character invisible and add onto it from there?

I have no idea how best to do it, help me

well i mean, i havent done morphs yet but i could imagine how to do it, just depends on what youre trying to morph into.

what is the morph exactly? a creature with an entirely different rig to the body, or just changing the meshes + adding mesh accessories on the current player’s model?

I was already able to finish my morphs and they work

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