As the title says, I’m trying to create a realistic liminal space game. By that, I want to know everything I must acknowledge to make a realistic game, including: PBR textures, modelling, tricks, lighting, ambiance, music, UI, and furthermore.
I also want to know sites or places where I can find good models, textures, as learning how to create textures and models without any external source would be too massive for me.
If you are a professional in this matter, I’d be happy if you reply and give me some tips on improving my capabilities of creating realistic games. Examples (like images or lighting settings) would come out good, too. Thanks in advance, devs!