I'm creating a realistic-looking, liminal space game

As the title says, I’m trying to create a realistic liminal space game. By that, I want to know everything I must acknowledge to make a realistic game, including: PBR textures, modelling, tricks, lighting, ambiance, music, UI, and furthermore.

I also want to know sites or places where I can find good models, textures, as learning how to create textures and models without any external source would be too massive for me.

If you are a professional in this matter, I’d be happy if you reply and give me some tips on improving my capabilities of creating realistic games. Examples (like images or lighting settings) would come out good, too. Thanks in advance, devs!

2 Likes
  • depthoffield. Absolute necessity.
  • Lighting in Future, change the contrast to your liking.
  • Particle emitters will do you good in front of surfacelights - Something I like doing is putting a particle emitter coming out from the bottom of a lamp, and making the particles very tiny, with no light emission, to simulate dust flying under the lamp’s light.

I’ll make use of those. By the way, how can I illuminate larger areas using surface light, even considering the maximum range of 60? And about the future lighting, isn’t it better using the new, experimental lighting setting?

Experiment with ExposureCompensation and Brightness, they’ll help a lot. And I wasn’t aware there’s a new lighting setting.