So I have a character animation, but this animation also involves manipulating the tool the player has equipped. All I thought I would need to do is simply attach a track and play it like:
local track = humanoid:LoadAnimation(animation)
It plays the track manipulating the character, but I thought it would also animate a part inside of that tool, since the track edits the tool part to make a swinging animation that looks legit. But it doesn’t manipulate the tool part for some reason. Does anyone know how I could fix this?