So I have a character animation, but this animation also involves manipulating the tool the player has equipped. All I thought I would need to do is simply attach a track and play it like:
local track = humanoid:LoadAnimation(animation)
track:Play()
It plays the track manipulating the character, but I thought it would also animate a part inside of that tool, since the track edits the tool part to make a swinging animation that looks legit. But it doesn’t manipulate the tool part for some reason. Does anyone know how I could fix this?
Yeah the part is literally just the handle, when the player equips the tool i add a motor6d to their arm.
local Motor6D = Instance.new("Motor6D")
Tool.Equipped:Connect(function()
Motor6D.Parent=Handle
Motor6D.Name=Handle.Name
Motor6D.Part0=Handle
Motor6D.Part1=RA
end)
EDIT: I also tried parenting the motor6d to the right arm, instead of handle. The problem still occurs where the handle doesn’t have it’s own animating like it was made in the animation plugin.
I mean this is just a preference but I usually script most of my combat weapons without handles, maybe try using the motor6ds C0 property and getting rid of the handle completely.