Hello developers,
So i posted earlier about an issue i had with removing players in a round. It was fixed, but when there are more than 1 player in the round, and 1 player gets put out of the round, the table for some reason removes everyone. I need help with this. Any help would be appreciated! For anyone that didnt really understand what i meant, Let me rephrase. So if 2 players are in a round, and 1 of them dies. The script attempts to remove them from the table. And it works! But it also removes the other player (that is still in the round) resulting in 0 players in round.
local playerscurrentlyinround = {}
while wait(0.2) do
for i, plr in pairs(game.Players:GetPlayers()) do
if plr:FindFirstChild("Contestant") then
if not table.find(playerscurrentlyinround, plr) then
table.insert(playerscurrentlyinround, plr)
end
end
end
for i, plr in pairs(game.Players:GetPlayers()) do
if plr:FindFirstChild("Contestant") then
if plr:FindFirstChild("Escaped") then
table.remove(playerscurrentlyinround, table.find(playerscurrentlyinround,plr))
end
else
table.remove(playerscurrentlyinround, table.find(playerscurrentlyinround,plr))
end
end
game.ReplicatedStorage.GetPlayersForBar.OnServerEvent:Connect(function()
script.Parent.PlayerAmount.Value = #playerscurrentlyinround
end)
script.Parent.Amount.Text = ""..#playerscurrentlyinround.."/"..script.Parent.PlayerAmount.Value..""
end