lthelot2
(Finestk)
#1
Im trying to make a merry-go-round as a complete beginner I need help to make the cylinder part actually spin the player with it.
I don’t know if this helps but, I also looked at this Jailbreak train platform system? - #16 by NWSpacek
The script I used for it to spin
local p = game.Workspace.Spin
local cf = CFrame.Angles(math.rad(10), 0, 0)
while true do
wait(.01)
p.CFrame = p.CFrame * cf
end```
RamJoT
(RamJoT)
#2
It is difficult for me to see from the video what is happening.
Can you give me a view from above?
lthelot2
(Finestk)
#3
The above view is in the link
gdgjkjc
(Smth)
#4
ngl i would use bodygyro or BodyAngularVelocity to help me spin a part while keeping the player on it
lthelot2
(Finestk)
#5
So how would apply this in my script?
You do not need BodyGyro or BodyAngularVelocity in a script. Just add them as objects and set the parameters.
lthelot2
(Finestk)
#7
how do I set the parameters for them? I’ve been trying to find this out for the past hour and nothing is happening
Xsticcy
(Xsticcy)
#8
lthelot2
(Finestk)
#9
Are there any other hints that are genuine, for the Merry-Go-Round to possibly spin the player?