Hi. About 3 days, I decided to make my own Roblox chat function which works like the stock function. I’ve been analyzing the core scripts for the stock function, as well as any instances used with it. There was a lot that went into it, and I wasn’t going to look through everything in one go. So, I only looked at what I thought was important.
And now, 3 days later, I have this:
Things that are included:
chat/message class that I made myself. Used to manage speakers and their messages
Message replication client and server side
Message shown visually across all clients
Things I want to add:
Censoring system
Scrolling of chat log when chat log gets too big
Chat channels (something I saw while read stock chat scripts)
Chat colors (also something I saw while read stock chat scripts)
Ability to press enter key to send message
I am not the best at UI design. I can make it functional, but not pretty.
What are your thoughts on this system? Anything is welcome.
This is just a suggestion to adding the ability to press the enter key for sending a message,
you could use Textbox.FocusLost:Connect(function)
as a function for when the focus is lost.
hmm, kinda neat! I feel like this would be great for team games. One big concern I have is, would this take up too much screen space on mobile? Like when it isn’t hidden it feels like it might be a little big for on mobile. I don’t know if this is a pc exclusive thing or not though. Just my feedback, take it how you want it!
Its not that hard to re-size the GUI for any device but if there is a GUI with many children then you may hit a problem with placing the GUI back to where it originally was.
Well ItsJord_yn I hope I helped a aspect of your nicely designed system ,
this project you are working on could be big so I wish you the best of luck with your work.
Yep, it is! Roblox requires user created text, like chat messages and pet names, to be filtered. If you don’t filter text, your game will more than likely be taken down at some point.
Because filtering is so crucial for a safe environment, Roblox actively moderates the content of games to make sure they meet certain standards. If a game is reported or automatically detected to not use filtering, that game will be shut down until the developer takes the proper steps to apply filtering.
The article linked above also gives you examples on how you can properly apply Roblox’s filtering system.