I want to make a glowing part move across the screen.
The part isn’t bright enough. I tried making it neon, making the color 255, 255, 255, I tried making bloom super high. It’s still too dark.
This is what it looks like:
Can’t find it? Here is the part and it’s particle trail:
It’s barely visible even though I’ve tried many things. Any ideas on how I could make this A LOT brighter?
1 Like
B2ontwitch
(B2ongalaxy)
January 22, 2023, 2:31pm
#2
It’s because your lighting settings are too dark
If you mean ColorCorrection I cannot change that. In my lighting settings it doesn’t really show much I can change to make that brighter.
So change something other than color correction.
If you don’t wish to do this, use a GUI or a highlight.
I’m not sure how I would do that.
I do know how a highlight would work, so I’ll show you that.
The highlight instance should be able to bypass the lighting in your game.
Would I be able to do that to the particles that make up the trail too?
I don’t believe you can add a highlight to particles, so no.
Do you know any way to make the particles more visible without creating more of them?
DasKairo
(Cairo)
January 24, 2023, 2:36am
#10
try changing the LightInfluence
of the Particle
Z-index aswel. Z-index is the order in which things are shown, so you can move it to the front by either raising or lowering the number
I tried that and set it to 1 thousand. I tried the same with the LightEmitted or whatever it’s called but it made it only a bit brighter.
I could not find anything by the name of Z-index. The closest thing I found was Z offset.
DasKairo
(Cairo)
January 24, 2023, 11:20pm
#14
Set it to 0, not 1000, if its set to 0, The lighting in the workspace wont have an effect on it
1 Like
Which value are you talking about? Before both were set to 0.