I want to make a glowing part move across the screen.
The part isn’t bright enough. I tried making it neon, making the color 255, 255, 255, I tried making bloom super high. It’s still too dark.
This is what it looks like:
Can’t find it? Here is the part and it’s particle trail:
It’s barely visible even though I’ve tried many things. Any ideas on how I could make this A LOT brighter?
It’s because your lighting settings are too dark
If you mean ColorCorrection I cannot change that. In my lighting settings it doesn’t really show much I can change to make that brighter.
So change something other than color correction.
If you don’t wish to do this, use a GUI or a highlight.
I’m not sure how I would do that.
I do know how a highlight would work, so I’ll show you that.
The highlight instance should be able to bypass the lighting in your game.
Would I be able to do that to the particles that make up the trail too?
I don’t believe you can add a highlight to particles, so no.
Do you know any way to make the particles more visible without creating more of them?
try changing the
LightInfluence of the Particle
Z-index aswel. Z-index is the order in which things are shown, so you can move it to the front by either raising or lowering the number
I tried that and set it to 1 thousand. I tried the same with the LightEmitted or whatever it’s called but it made it only a bit brighter.
I could not find anything by the name of Z-index. The closest thing I found was Z offset.
Set it to 0, not 1000, if its set to 0, The lighting in the workspace wont have an effect on it
Which value are you talking about? Before both were set to 0.