I’m trying to make it so when aiming boolvalue is true then the viewmodel will aim
issue is that when i set the cframe and everything then the gun just dissappears when i hold mouse left button
i searched and looked at many posts but none of that works for me
here is my code:
— the part where the vm gets to camera —
— the offset cframe script that is under the if aminig true thing —
if Aiming then
local Dist = Camera.CFrame:ToObjectSpace(vm.AimPart.CFrame)
aimCFrame = CFrame.new(0,-1.3,0)
aimCFrame = CFrame.new()
Offset = CFrame.new()
i have no idea how to fix it
first of all, use three backticks (```) to encase code blocks, also can you take a video of whats happening?
for cframing things like viewmodels I would suggest printing their final cframe on update, as its probably not dissapearing, its probably being set to NaN, NaN, NaN or being set really far away due to goofy ahh cframe math
edit: also whats the difference between aimCFrame and Offset? they look like they are achieving essentially the same thing except one’s moving it to the AimPart and one’s moving it 1.3 studs upwards
Okay i tried it and the CFrame was flying around random numbers (sometimes the first number was 1345 and a half second after it was -59614), but how does other fps games aiming work? i mean i have no idea how to make it aim without flying away
i have changed that so now its just the aimpart cframe
edit: no longer using the offset thing
is your FirePart a Part or an Attachment?
its Part welded to the guns grip (in the viewmodel model)
YOU’RE SETTING DIST AS AN OBJECT SPACE OF THE CAMERA
Set aimCFrame to vm.PrimaryPartCFrame:ToObjectSpace(vm.AimPart.CFrame) (or that inversed idk)
if you set it to the camera its going to have an exponential effect every frame
Its giving me this error
: ToObjectSpace is not a valid member of Part “Workspace.Camera.v_HK416 A5.HumanoidRootPart”
sorry forgot a period lol
this references from the VM primary part instead of a goofy exponential dissapearance with the camera
i tried it but it looks like this when i aim
edit:succes is that i doesnt fly away
for me just try everything with cframe math lol
(if that doesnt work swap vm.PrimaryPart.CFrame and vm.AimPart.CFrame and try it inversed and normal)
Edit: if my math is right, it should definitely be
Thank you so much it works finally i just gotta adjust the aimpart postion a bit but it works!
also i got a small issue is that the aim is too snappy , what is the best way to make it smoother?
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