I used this video to help me do my revival system, but I wanted my revive system to have medkits involved.
[How to make a REVIVE SYSTEM | ROBLOX STUDIO - YouTube]
So I reworked the script and it came out like this:
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
Players.PlayerAdded:Connect(function(Player)
local DeathCFrame = Instance.new("CFrameValue")
DeathCFrame.Value = CFrame.new()
DeathCFrame.Name = "DeathCFrame"
DeathCFrame.Parent = Player
Player.CharacterAdded:Connect(function(Character)
if Player.DeathCFrame.Value ~= CFrame.new() then
repeat task.wait() until Character:WaitForChild("HumanoidRootPart")
Character.HumanoidRootPart.CFrame = Player.DeathCFrame.Value
Player.DeathCFrame.Value = CFrame.new()
end
local Humanoid = Character.Humanoid
Humanoid.BreakJointsOnDeath = false
Humanoid.Died:Connect(function()
Player.DeathCFrame.Value = Character.HumanoidRootPart.CFrame
for _, v in pairs(Character:GetDescendants()) do
if v:IsA("Motor6D") then
local Attachment0, Attachment1 = Instance.new("Attachment"), Instance.new("Attachment")
Attachment0.CFrame = v.C0
Attachment1.CFrame = v.C1
Attachment0.Parent = v.Part0
Attachment1.Parent = v.Part1
local BallSocketConstaint = Instance.new("BallSocketConstraint")
BallSocketConstaint.Attachment0 = Attachment0
BallSocketConstaint.Attachment1 = Attachment1
BallSocketConstaint.Parent = v.Parent
v:Destroy()
end
end
local ProximityPrompt = Instance.new("ProximityPrompt")
local MedKit = "MedKit"
local localplr = game.Players.LocalPlayer
if localplr.Backpack:FindFirstChild(MedKit) then
ProximityPrompt.Parent = Character.HumanoidRootPart
ProximityPrompt.ObjectText = Player.Name
ProximityPrompt.ActionText = "Hold 'E' To Revive"
ProximityPrompt.HoldDuration = 5
ProximityPrompt.RequiresLineOfSight = false
ProximityPrompt.Enabled = false
task.wait(.25)
ProximityPrompt.Enabled = true
ReplicatedStorage.RemoteEvents.HealingHandler:FireClient(Player, "HidePrompt", ProximityPrompt)
else
print(Player.Name " does not have a MedKit")
end
ProximityPrompt.Triggered:Connect(function(TriggPlayer)
if TriggPlayer.Character.Humanoid.Health >= 1 then
Player:LoadCharacter()
ProximityPrompt:Destroy()
end
end)
end)
end)
Player:LoadCharacter()
end)
Can someone guide me on how to resolve this? I’m inexperienced in scripting.