Hello for 2 hours, I have been trying to tween a text button which is located in a billboard, and I made sure that the gui was connected with the proximityprompt
Currently the function to enlarge the button when using mouseEnter… works perfectly,
But I would like to add in addition, when the player uses the Keycode “E” then that play the tween size for the button,
I’ll let you analyze my script, I’ve already tried a lot of different ways, I recently added a task.wait() although it’s not the best way, nothing works.
There is probably a misuse of something, please help me.
local PromptGui = script.Parent
local ActionText = PromptGui.TextLabel
local Button = PromptGui.Button
local TS = game:GetService("TweenService")
local UIS = game:GetService("UserInputService")
PromptGui.Enabled = false
local function enlargeButton()
local tweenGrow = TS:Create(Button, TweenInfo.new(0.2), {Size = UDim2.new(0.4, 0, 0.8, 0)})
tweenGrow:Play()
warn("Button enlarged")
end
local function shrinkButton()
local tweenShrink = TS:Create(Button, TweenInfo.new(0.2), {Size = UDim2.new(0.35, 0, 0.7, 0)})
tweenShrink:Play()
warn("Button shrunk")
end
function SetupProximityPrompt(ProximityPrompt)
ProximityPrompt.HoldDuration = 0
ProximityPrompt.PromptShown:Connect(function()
PromptGui.Enabled = true
PromptGui.Adornee = ProximityPrompt.Parent
ActionText.Text = ProximityPrompt.ActionText
Button.Text = ProximityPrompt.KeyboardKeyCode
warn("Prompt shown")
end)
ProximityPrompt.PromptHidden:Connect(function()
PromptGui.Enabled = false
PromptGui.Adornee = nil
warn("Prompt hidden")
end)
ProximityPrompt.Triggered:Connect(function(inputObject)
if inputObject.KeyCode == Enum.KeyCode.E then
warn("ProximityPrompt triggered")
enlargeButton()
task.wait(0.1)
shrinkButton()
end
end)
end
for i, v in pairs(game.Workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") then
SetupProximityPrompt(v)
end
end
game.Workspace.DescendantAdded:Connect(function(Child)
if Child:IsA("ProximityPrompt") then
SetupProximityPrompt(Child)
end
end)
Button.MouseEnter:Connect(function()
enlargeButton()
warn("Mouse entered button")
end)
Button.MouseLeave:Connect(function()
shrinkButton()
warn("Mouse left button")
end)