Image assets uploaded to Studio do not display until the application is restarted

Thanks for the report! We’ll follow up when we have an update for you.

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Getting this bug as well, but restarting studio doesn’t fix it for me
What works for me is double-uploading the asset which somehow fixes the bug

Yeah it’s happening again for me

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Yeah, this is happening to me as well, it’s super annoying.

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Happened to me a few days ago, don’t remember when.

Interestingly, using the same asset id in a shirt/pants instance worked, but not for a mesh or decal.

Any updates? This is still happening.

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Still happening, Why was this closed?

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Working with Studio has been a nightmare because of this. It’s not just a simple bug, I have to restart Studio every single time I upload a new texture.

Please, we need this to be fixed.

It’s been 6 days, do we have any info on this?

I’m not sure why this was closed, the issue has not been resolved and there haven’t been any further updates about it.

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Why was this allowed to ship and not reverted?

This severely impacts developer workflows across the board, from 3D artists, to programmers making UI.

It seems Asset Manager can work, but uploading through the Properties panel will always fail. This implies there is a race condition going on with moderation, if I had to guess.

This is because in a Group Game, the assets from Properties seem to have been changed to upload directly under the group, meaning you are not the creator, and therefore cannot instantly view it. Studio doesn’t support reloading unmoderated assets (WHY???) so you have to restart it.

Either way - there’s clearly a bug that needs investigating, and reverting the change. Developers don’t have the source code to figure this out.

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Thanks, with this info we’re making progress on a fix.

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Hello there, this has been happening to me aswell my solution is uploading an image twice in a row. Then for some reason it fixes itself.

Should fix the permissions for
User → Group and User ← Group
for groups the user has permissions for.
(Such as allowing users to load their own assets into group-owned places)

hi everyone i realized that when doing bulk import the bug doesnt happen ur welcome (at least for me)

Slowing down my workflow. Looking forward to this being fixed.

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I don’t understand how Roblox is fully aware of this being an issue, and hurting the workflow of many developers, and still hasn’t AT LEAST reverted the change.

This is a huge reason why big companies are not taking Roblox seriously as a game development engine. Time is money & when you’re slowing down developers that are being paid hourly the costs of this can be huge at large-scale.

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There are engineers actively working on a fix.

Unfortunately it turned out to be impossible to back out the changes without causing a security issue in this case, so we’re unable to resolve it by simply reverting.

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Hi Creators, we have fixed the issue. Please let us know if you are still seeing this problem.

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