Hi! One of my games relies on a lot of image labels. This is why I have a loading screen that waits until all the assets are preloaded, using ContentProvider:PrealoadAsync().
All the images load for me and most others. But for few people, when playing, random images just don’t load at all for the entire time playing. This becomes an issue because for my game I need to make the cursor an ImageLabel. And once again, for very few people, the cursor image just doesn’t load whatsoever throughout their entire time playing. I’ve made sure that the image labels are visible, and they’ve passed the PreloadAsync, so I’m not sure.
I’ve looked on the Developer Hub for answers, and most just suggest PreloadAsync, which is what I’ve been using. Is this a problem I’m able to fix? Or do I have to just hope that the images load for my players. (This problem doesn’t affect a majority of the players but affects very few people and ends up ruining their experience) What other steps can I take to make sure all the ImageLabels load 100% of the time?