User Story:
As a developer, it’s time-consuming to check which image an asset is currently using.
Elaboration:
There are a number of instances (decals, meshes, ImageLabels, ImageHandleAdornment, etc) which have textures and aren’t necessarily viewable at the current point in time. For instance, an ImageLabel may either be off-screen or not in an active ScreenGui, or a mesh may be parented to a part in ReplicatedStorage/etc where it doesn’t render. To view the images these objects use, some amount of adjustment is necessary. This adjustment can be tedious and time-consuming, especially with nested GUIs that require multiple elements to be moved on-screen.
A Solution:
Like the audio preview, it would be possible to have an image preview. Image fields currently have a prompt which could be used for this purpose. Left - current, right - proposed:
Further Notes:
- This does not help for all asset types (e.g. meshes)
- This does not help if the ID is not already in an image property field (e.g. hardcoded into script)