Image stretching out

I have a couple image buttons. In-studio they look fine and like squares:error

but in game they are all stretched out: error1

How do I not make this happen?

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Sorry for putting this in the wrong section.

Set the ImageButton’s SizeConstraint to RelativeToXX OR RelativeToYY (depending how you want to scale it). Then set the Scale sizes to the same value (e.g. Size = Udim2.new(0.1, 0, 0.1, 0). It should turn into a perfect square.

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They are now merging even though the offset is 0 : error2

put all three of them in a frame and put a UIAspectRatioConstraint as a child of the frame

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