I have a couple image buttons. In-studio they look fine and like squares:
but in game they are all stretched out:
How do I not make this happen?
I have a couple image buttons. In-studio they look fine and like squares:
but in game they are all stretched out:
How do I not make this happen?
Sorry for putting this in the wrong section.
Set the ImageButton’s SizeConstraint to RelativeToXX OR RelativeToYY (depending how you want to scale it). Then set the Scale sizes to the same value (e.g. Size = Udim2.new(0.1, 0, 0.1, 0). It should turn into a perfect square.
They are now merging even though the offset is 0 :
put all three of them in a frame and put a UIAspectRatioConstraint as a child of the frame