When I try to use an ImageButton in a SurfaceGui (in workspace), normally when you’d click it you’d expect it to fire a click event (without a player value obviously). However, when you move an ImageButton from 0,0, it won’t fire the event at all…
I’ve tried the same thing on different SurfaceGuis in different games, with different ImageButtons, the same thing occurs. Bug occurs on both Studio and in-game.
Reproducible steps:
- Add a SurfaceGui to a brick in the workspace
- Create an ImageButton inside the SurfaceGui
- Move the ImageButton to any position other than 0,0
- Add a regular script with code to fire a Click/ButtonDown event. (Script can be inside GUI or Button, same thing occurs)
UPDATE: Also doesn’t appear to be working in PlayerGui either?