ImageHandleAdornments image property erratic behaviour

ImageHandleAdornments are having a hard time processing multiple images at once. Making them AlwaysOnTop also glows them and fixates them on a single image at every angle.

Happens both in studio and ingame. The configuration does not matter, it always happens.

In the video below, there are 3 ImageHandleAdornments and all 3 have different images.

Here’s the place to reproduce the bug.
DemoBug.rbxl (20.0 KB)

I have a GTX 1060 6GB and an i5 3570.


Sorry about the bump but this rendering issue hasn’t been fixed yet, and I need to make a ImageHandleAdornment Skybox (Well, I’ve heard skyboxes have several hidden color properties that are used when you change the time of day, which is what I need)
Here is a repro place, with different placement and sizes (Fake Skybox): IHARenderingIssueREPRO.rbxl (19.3 KB)


Still having this issue. Any updates? Would like it to be fixed :worried:

1 Like

Because of this issue, we’re having to take the time to rewrite some of the core functionality of our game. Would love to see this get fixed.


Sorry for bumping but this problem has existed for around 3/4 years and still not yet fixed.
ImageHandleAdornment is the only way to make images glowing without being influenced by lighting so I hope this can be fixed as soon as possible