ImageHandleAdornments image property erratic behaviour

ImageHandleAdornments are having a hard time processing multiple images at once. Making them AlwaysOnTop also glows them and fixates them on a single image at every angle.

Happens both in studio and ingame. The configuration does not matter, it always happens.

In the video below, there are 3 ImageHandleAdornments and all 3 have different images.

Here’s the place to reproduce the bug.
DemoBug.rbxl (20.0 KB)

I have a GTX 1060 6GB and an i5 3570.

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Sorry about the bump but this rendering issue hasn’t been fixed yet, and I need to make a ImageHandleAdornment Skybox (Well, I’ve heard skyboxes have several hidden color properties that are used when you change the time of day, which is what I need)
Here is a repro place, with different placement and sizes (Fake Skybox): IHARenderingIssueREPRO.rbxl (19.3 KB)

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Still having this issue. Any updates? Would like it to be fixed :worried:

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Because of this issue, we’re having to take the time to rewrite some of the core functionality of our game. Would love to see this get fixed.

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Sorry for bumping but this problem has existed for around 3/4 years and still not yet fixed.
ImageHandleAdornment is the only way to make images glowing without being influenced by lighting so I hope this can be fixed as soon as possible

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Hey, apologize for bumping this problem, still hasn’t seen a fix and would really like to see a fix to this.

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I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved?

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Yes the bug is still happening.

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Alright. Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

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A question from the engineer:
It’s not clear to me what “processing multiple images at once” means in this context.

Could you provide more details?

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It works fine if all of the ImageHandleAdornments in the game have the same texture. But if any ImageHandleAdornments have different textures, then you get problem shown in the gif I posted.

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Thanks for the info. I will pass it on.

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This issue should now be resolved! If this issue is still occurring, please create a new topic for us to look into.

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I can confirm its fixed:

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