ImageHandleAdornments are having a hard time processing multiple images at once. Making them AlwaysOnTop also glows them and fixates them on a single image at every angle.
Happens both in studio and ingame. The configuration does not matter, it always happens.
Sorry about the bump but this rendering issue hasn’t been fixed yet, and I need to make a ImageHandleAdornment Skybox (Well, I’ve heard skyboxes have several hidden color properties that are used when you change the time of day, which is what I need)
Here is a repro place, with different placement and sizes (Fake Skybox): IHARenderingIssueREPRO.rbxl (19.3 KB)
Sorry for bumping but this problem has existed for around 3/4 years and still not yet fixed.
ImageHandleAdornment is the only way to make images glowing without being influenced by lighting so I hope this can be fixed as soon as possible
I am in the process of checking over bug reports and following up on some bugs that haven’t received any activity in a while.
Is this issue still occurring or can you confirm that this bug has been resolved?
It works fine if all of the ImageHandleAdornments in the game have the same texture. But if any ImageHandleAdornments have different textures, then you get problem shown in the gif I posted.