ImageHandleAdornments are having a hard time processing multiple images at once. Making them AlwaysOnTop also glows them and fixates them on a single image at every angle.
Happens both in studio and ingame. The configuration does not matter, it always happens.
In the video below, there are 3 ImageHandleAdornments and all 3 have different images.
Here’s the place to reproduce the bug.
DemoBug.rbxl (20.0 KB)
I have a GTX 1060 6GB and an i5 3570.