ImageLabel has a mind of its own

So here I am trying to insert a model’s ID into an ImageLabel when this happens…

https://gyazo.com/d5846b4afdc0d4231248a1d6ff4ee587
Wut in tarnation

I’m not entirely sure what’s going on. The ID I’m trying to make the ImageLabel display doesn’t display whenever I enter it. I’m not sure why this one opens a portal into the Upside Down

If anyone’s interested, here’s the model ID and the string I’m putting into the ImageLabel.

http://www.roblox.com/Game/Tools/ThumbnailAsset.ashx?aid=477807328&fmt=png&wd=420&ht=420
To clarify, the ID I have in this string is me testing the ID of an older model, which loads its ThumbnailCamera just fine into the older ImageLabels.

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Wait is that little image in the top left corner the imagelabel? And its updating its image when you move the camera?

…Does this mean you secretly found 3D gui support being worked on? o.o

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I CRACKED THE CODE

No I have no idea what’s going on. The ImageLabel just wants to show an inverted representation of my screen instead of the image I want.

Does this mean that technically you could flip the label by 180 degrees, and then possibly use this as a camera or “digital zoom HUD”.

Hmmmm…,

@zeuxcg How did this happen?

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@zeuxcg please make this (render textures) into a feature :slight_smile:

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Uh. What.

What OS is this?
Can you share the level?

I wish I could give you something to work with but it doesn’t appear to be doing it anymore. I’ll post here if I find the issue again.

But also, those model IDs I’m using as IDs for the ImageLabel still don’t appear and I’m not sure why.

EDIT: Apparently the reason the model doesn’t show up when I use its ID (It has a ThumbnailCamera inside) is because neon objects are transparent in model thumbnails.

Oh, I know that in OBS, if you check “Allow Transparency” for a Game window of ROBLOX, all neon things onscreen turn transparent too. I was suggest changing the fmt=png to something without transparency, but apparently PNG is the only format supported?