Okay so basically, there are 2 ImageLabels named “Up” and “Down” which have no background transparency and no image transparency, they are black in color. I made a script to tween them into the screen at a certain point of the game. When I test it in studio, I cannot see the ImageLabels but the Frame gets Tweened onto the screen. It’s just like the images are transparent, but they are not.
What is the problem with it?
This is what it really is.
No, I’ve waited for like 10-20 seconds for it. It doesn’t even take 5 seconds to load an image and yes I can see the images when I don’t play the game in studio.
It’s uploaded many months ago, I also tried to use frames but I cannot see them too. I’ve noticed 1 thing, when I switch to Current: Server I can see the Frames come in but not as Current: Client…
My friend on Discord solved it for me! Here is the script that I used.
for i,player in pairs(game.Players:GetChildren()) do
spawn(function()
player.PlayerGui.Cinematics.Frame1:TweenPosition(UDim2.new(0, 0,0, 0))
player.PlayerGui.Cinematics.Frame2:TweenPosition(UDim2.new(0, 0,0.806, 0))
end)