I’m updating the gui every 1/12th of a second, and it’s flickering like this. Even if I lower the speed (Let’s say 1/5th of a second), it still flickers white.
I am currently using imagerectoffset, but even without imgrectoffset/imagerectsize, it still flickers white when I update the image.
Really annoying behavior, as I’m attempting to make animated gifs with sprite sheets.
After seeing where the problem starts, it appears as if it starts around image 8, and that’s when the flickering starts to happen - is it possible that Roblox corrupted the image on accident?
The problem is that you’re using so many large images that the ContentProvider is deciding to kick some of them out texture memory while you don’t have any ImageGuis referencing them, so they have to be loaded back into it again when you get back to them, and you see the flicker.
To fix it either you can use less images, or keep 1x1 pixel ImageGuis onscreen for each image to keep them in texture memory.
[quote] The problem is that you’re using so many large images that the ContentProvider is deciding to kick some of them out texture memory while you don’t have any ImageGuis referencing them, so they have to be loaded back into it again when you get back to them, and you see the flicker.
To fix it either you can use less images, or keep 1x1 pixel ImageGuis onscreen for each image to keep them in texture memory. [/quote]