In my script, I wrote where it detects if the player has joined, the plays a sound (works correctly). But, after that the script just stops. My main goal was to make and image and text appear after a second.
I added the print lines and that doesn’t print when testing. Any Solutions?
Script
local Logo = script.Parent.PlaneyProductionsLogo
local Caption1 = script.Parent.Caption1
Logo.Visible = false
Caption1.Visible = false
game.Players.PlayerAdded:Connect(function(plr)
Sound:Play()
print("plr")
wait(1)
print("second")
Logo.Visible = true
Caption1.Visible = true
end)
I would like you to specify what kind of script you’re using since UI is related to the user so in that case you would have to use a local script. If you want the UI to be visible to the server you use a remote event to fire it to the server
you access that players UI before you make any interaction like .visible
place the ui in StarterGui make any changes like disabling visibility .visible = untick
then
game.Players.PlayerAdded:Connect(function(plr)
local plrgui=plr.PlayerGui
local screengui=plrgui[screen gui name]
local logo= screengui[logo name]
logo.visible=true
end)
this script is under the gui?!
you don’t need the playeradded function then
How would I do that?
I changed the script but I am not sure if it is correct.
Script:
local Sound = script.Parent.Parent.ScarySound
local Logo = script.Parent.PlaneyProductionsLogo
local Caption1 = script.Parent.Caption1
Logo.Visible = false
Caption1.Visible = false
game.Players.PlayerAdded:Connect(function(plr)
local plrgui = plr.PlayerGui
local screengui = plrgui.PlayScreen
local logo = screengui.LOGO
logo.visible = true
end)