I’m trying to make a system that gets decal IDs from the player’s inventory & display them in-game for them to choose from one. The part where it gets them works just fine, but the display isn’t working as intended.
- The image buttons are being copied & distributed in the correct frame accordingly, without fail, every time.
- The image is placed & preloaded using ContentProvider:PreloadAsync()
- Here’s the issue: it’s marked as loaded, but the image itself does not appear.
I have verified that the frames are visible, the image frame is visible, and yet, it still isn’t loaded. I’ve tried modifying the script to include both ways of displaying images, (rbxassetid://[id] + http://www.roblox.com/asset/?id=[id]) but to no avail.
The ONLY way of making it work is to re-apply the image ID into the Image variable on the frame manually, from the studio Explorer tab, one-by-one.
Here’s how it looks like currently.
The background is only visible to show that they’re there.
Here’s how it’s supposed to look like.
I had to manually put each image id in each frame.
Is it something I’m doing? I’m not entirely sure what’s going on.