I’ve been messing around with beams for the control points in my game. It’s all taking shape but I noticed no matter what attachment or part the beam is put into the text is flipped backward and this happens to all images it seems for me. This problem only happens if its set to face the camera. I want the image to face the camera as it looks the best. I’ve messed with every setting on the beams in properties but nothing seems to solve this.
I don’t know if this would work or not, but have you tried inverting the parts? Like, putting the part that’s on the left on the right and the one on the right to the left?
I don’t think it would be that, but I’m not sure. I’d say it’s something that is just switched around. Maybe try switching the attachments? I mean, you may also be able to invert the image in an image editing program and republish it as well.
Check the rotation of your attachments - they matter in the orientation of a beam. Use the constraints menu in the Model tab of your ribbon bar to reveal more details about constraints.
Play around with some rotations and the issue should fix itself for you.
Yikes… I see. I misread the post. Though I did go around and play in Roblox Studio, it seems even I was unable to fix the rotation issue. There’s no property that affects rotation of the image and regardless of what way I contorted any of the items in my environment, I couldn’t get it to face front. FaceCamera ignores orientations.
Seems you will have to invert the image in an editing program.