Yesterday, Imaginaerum posted a Learning Resource that included an example that wasn’t well-explained. So when he released his version, I took it and made a few changes, and open-sourced an example that uses a few functions.
The changes I made include:
- If an NPC or Player has CharacterMeshes, they will be cloned to the “HighlightObject”, with proper scaling and positioning.
- Part Material is now Neon, making highlighted objects more visible and clearer through objects.
The example will highlight a group of NPCs and change the hologram’s color based on the individual’s health.
Link to original post: