Imaginaerum's Highlighting System w/ Example & Changes


Yesterday, Imaginaerum posted a Learning Resource that included an example that wasn’t well-explained. So when he released his version, I took it and made a few changes, and open-sourced an example that uses a few functions.

The changes I made include:

  • If an NPC or Player has CharacterMeshes, they will be cloned to the “HighlightObject”, with proper scaling and positioning.
  • Part Material is now Neon, making highlighted objects more visible and clearer through objects.

The example will highlight a group of NPCs and change the hologram’s color based on the individual’s health.

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