Yesterday, Imaginaerum posted a Learning Resource that included an example that wasn’t well-explained. So when he released his version, I took it and made a few changes, and open-sourced an example that uses a few functions.
The changes I made include:
If an NPC or Player has CharacterMeshes, they will be cloned to the “HighlightObject”, with proper scaling and positioning.
Part Material is now Neon, making highlighted objects more visible and clearer through objects.
The example will highlight a group of NPCs and change the hologram’s color based on the individual’s health.