Everyone, the challenge is on! Good luck, and may the odds be in your favor!
I have no idea why the link looks unsafe for me.
You shouldnât be submitting already,
Great to know that there are very specific and professional guidelines and rules to tackle the ones who came here just for the items, they would have a hard time!
To the rest, all the best!
Itâs nice to see that a know how guide has been given. All the best!
What do you mean by this? Iâm a tad bit confused.
Just a question do we have to use Blender or are other 3d modelling tools allowed?
Would earrings be considered too small?
I assume you are to take screenshots every so often to prove you made it.
Probably not, maybe add some leaves to it, you would just have to be careful how small you make it.
Iâm a little bit confused on the âOnly one mesh, donât join more than one in the same itemâ So can we use more than 1 mesh and group them into one mesh or can we only start from 1 block?
Every 3D modelling software should be allowed as long as you can import it to Roblox and use it as a hat etc.
instead of having multiple meshes like, dark green part and light green part just import them as one is my understanding
Ohh okay thanks I was just making sure.
In Blender you can have 10 separate blocks, press CTRL + J and then export it, itâll only be one mesh, I think they mean if you were to have 10 separate meshes in the accessory!
Iâm actually a real dev not just any faker
Answering some questions you all are having in this post:
The best way to do this is to take some screenshots of the item while youâre still creating it (for example, the mesh still on Blender/Maya/etc.) and send them along with the item. There will be a question on the survey where youâre going to be able to upload them.
If you want, you can additionally record a video, upload it to YouTube (donât forget to make it unlisted) and send it to us. Thereâs a question called âAny additional notes?â - feel free to copy the link there.
Would earrings be considered too small?
Only if the earrings are too small considering that they-re earrings. The size just needs to be coherent with the size of the avatar and with the type of item youâre creating (for example, earrings as big as the characters head would probably be too large).
Just a question do we have to use Blender or are other 3d modelling tools allowed?
Use whatever fits you best! We just mention Blender more often because itâs the more popular among developers.
Iâm a little bit confused on the âOnly one mesh, donât join more than one in the same itemâ So can we use more than 1 mesh and group them into one mesh or can we only start from 1 block?
As long as Roblox sees the item as one mesh (this is, one MeshId
), youâre good!
is there a size limit or go crazy on this (aka are we following the ugc rule of 256 or the max limit is 1024)?
The sky (with this, 1024, because Studio downsizes anything beyond that) is the limit. Go wild!
is there any special polygon / triangle limitation or should we just go with studioâs limitations?
Weâre not imposing technical limits on our side. If it loads on Studio youâre good!
Is surface appearance tolerated to use? or just go regular texture?
AFAIK the Asset Creator plugin converts the MeshPart into a Part + SpecialMesh. We did not test with SurfaceAppearance but it only seems to work with MeshParts. So itâs possible you might be unable to use it anyway