Hello there! Gonna try to keep it fairly simple here.
What makes a character model?
Hello there! I’m Kotojo and I’m trying to focus on immersion and realism in my game, Lands of Hell, a hardcore RPG set in a post-apocalyptic world taking place many years following the apocalyptic event. I’m wanting some opinions on what you guys think would make a good character model for this game.
It’s a character extremely similar to R6 which can climb on terrain. I thought this model would be easily recognizable and it’s not as many parts so it shouldn’t cause any performance issues.
In summary, if you could provide with some examples and ideas, that’d be amazing.
This game has been in development for quite some time and still has quite a long ways to go.
Once again, the primary objective of the game is to fully immerse the player in a rich and interesting world.
Thank you for your time!
Quick note, the game is still in closed development. Meaning it’s not open to players outside the QA team as of the making of this post. When I release, I want to release correctly. Regardless of how long it takes.
You can move your head around by holding M2 and moving your mouse at any time.