If you go to SoundService inside the game, you can find a lot of properties for changing the sound of the game, like a mountain based sound, caves, mines or a bathroom.
Just mess around with it and see if the right property will determine the echo.
Sure! DistanceFactor is pretty much how long is the audio going to be heard from, like 3.33 meters currently without messing with anything. If you keep it at inf, you have everyone and every single stud hear the sound of what is inside the sound property.
DopplerScale is like a 3D sound for all sounds in the game, same with the inf amount of sound put into the game, like a pitch.