I’m tryna make some sort of Rock module for future games so I can make impacts & debris.
The problem is that I have no idea on how to make it, and I don’t want to use modules created by other people. I want to learn on how to create.
I dont really understand what your trying to make.
This is what i believe you want to make
Creating rocks
Create an invisible area around the player.
Create a bunch of parts preferably using a for loop.
Assign the parts a random position in the area around the player and make their y position under the player.
Tween the parts positions to make them go up and then eventually for them to go down.
Remove the parts when they aren’t visible anymore
Creating dust particle at the player
Clone an invisible part that has a particle emitter (With your preferred particles) and make the part’s CanCollide set to false. Make the position so it is at the player
I’m wanting making a module as in where I use an impactful item, it creates an impact with rocks surrounding the player. In case of a special event such as an item that pulls the world up, I want some chunks of parts to fly up then fall down