Currently if you are a programmer who just started out to learn it’s very hard to develop a consistent coding style that would let other devs and yourself easily understand your scripts and promote good practices.
This, in most cases, persists for a long time resulting in either code of poor quality or arbitrary style decisions which in turn negatively impact collaboration and learning.
Maybe I’m part of the problem but tbh as long as the code is thoroughly commented and indented correctly I’m good. But you are right that as roblox becomes a more professional platform we’re going to need to start coding at comparable to industry standards, which means following some basic rules.
Same goes for this. You have a lot of horizontal screen space but only a percentage of that as vertical screen space. If you can neatly fit entries in one line, do it. I value having short scripts so I can navigate/edit them much more than I value separating every table entry. Not a fan of this “guide” at points.
Sure, the coding style linked might or might not be the most appropiate for roblox, it doesn’t have to be that one in particular, but my point about needing a way to have a more standarized style still stands.