(From the understanding point of view, the model itself is a single object)
Seperation of the model to two parts
Select the object in Layout
mode and once selected change mode to Modeling
Once you’re there, hold Z and select Wireframe
in order to select things not from the camera side but everything pass it. You can select the things however you’d like, as Vertex, Edge or Face.
Once you change to that view, select everything you’d like to seperate from that model.
For example:
Once selected, press P and press “Selection”, once that is done, both of the models are seperated.
Saving the model as seperate parts.
Once you’re done seperating the models to your liking, hover to File
and then Export
as OBJ
.
Afterwards a new screen will pop up with the choices on the right side.
It is possible we have it different as I am working under a older version of Blender that is to my liking.
On the right side find the option called OBJ Groups
and then deselect OBJ Objects
if it is with a check.
A good example is shown in the reply above to @hazmatsy with a example of how it is supposed to look like.
Once done with that, if you select Selection Only
it will only export parts that have been selected.
Note that in some model previews unlike Roblox, meshes look incredibly weird.
Export it as shown in image by clicking the blue button named “Export OBJ”.
Afterwards it will save in the given directory that you’ve chosen.
Once done, we will move on to importing the model.
Importing the model
This is a simple thing as I only want to mention that there’s two methods of importing the given model to Roblox. Either from the Asset Manager
or by the option on your HOME
bar named Import 3D
.
While importing from Asset Manager, it will be incredibly confusing to somewhat some people due to it being more of a library for project’s models more than a menu for importing such models.
I suggest using Import 3D
feature in your HOME bar.