Import 1 OBJ file as 2 in-game models?

I have an obj that contains 2 pipes as shown below:

I’d like to import the the pipes as their own model, like for example, I’d like the one with the valve/wheel to be imported as its own model in ROBLOX studio and have the plain one imported as its own model in ROBLOX studio as well. The problem is that like I said before, the pipes are in the same OBJ file. Is there anything I can do in blender or on the import screen in ROBLOX studio to accomplish this?

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.obj merges your meshes into one, but you can use the .fbx format instead. Then, if the pipes are separate meshes, they will be imported as such into studio.

I highly disagree, there’s a feature in Blender called OBJ Groups whenever you’re saving.

Once exported, import it seperately when asked about it.

(blender ver. 3.1.2)

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(From the understanding point of view, the model itself is a single object)

Seperation of the model to two parts

Select the object in Layout mode and once selected change mode to Modeling

Once you’re there, hold Z and select Wireframe in order to select things not from the camera side but everything pass it. You can select the things however you’d like, as Vertex, Edge or Face.

Once you change to that view, select everything you’d like to seperate from that model.
For example:


Once selected, press P and press “Selection”, once that is done, both of the models are seperated.

Saving the model as seperate parts.

Once you’re done seperating the models to your liking, hover to File and then Export as OBJ.
Afterwards a new screen will pop up with the choices on the right side.
It is possible we have it different as I am working under a older version of Blender that is to my liking.

On the right side find the option called OBJ Groups and then deselect OBJ Objects if it is with a check.
A good example is shown in the reply above to @hazmatsy with a example of how it is supposed to look like.

Once done with that, if you select Selection Only it will only export parts that have been selected.
Note that in some model previews unlike Roblox, meshes look incredibly weird.

Export it as shown in image by clicking the blue button named “Export OBJ”.
Afterwards it will save in the given directory that you’ve chosen.

Once done, we will move on to importing the model.

Importing the model

This is a simple thing as I only want to mention that there’s two methods of importing the given model to Roblox. Either from the Asset Manager or by the option on your HOME bar named Import 3D.

While importing from Asset Manager, it will be incredibly confusing to somewhat some people due to it being more of a library for project’s models more than a menu for importing such models.
I suggest using Import 3D feature in your HOME bar.

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Thanks for pointing out! My apologies.

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