Import 3D Fbx Avatar not reflecting light properly

hi,

I recently tried uploading a FBX model to Studio.
The meshpart seems to be reflecting light in a very strange way when using future lighting.
When a pointlight/spotlight is shining on the face of the model, he is bright on the bottom, and when a light is place above him it instead lights up the front of him (his face) it also lights up the top when placed at the back, for some reason it’s all off by 90 degrees, the sides seem to be working fine though.

When I had first tried uploading the model his rotation was off by 90 degrees (he was lying down face down) so I transformed him 90 degrees in blender since none of the Import3D rotation options seemed to be getting him in the rotation I wanted. I know that this specifically did not cause the problem because even without that modification (if I just upload the face down version of the mesh) it still has the same lighting reflecting problem from the wrong directions :C

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Check if your mesh parts has doubled sided on, double sided mesh would have that weird light reflection

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Recalculate the normals for the mesh. Faces have a front and back face. Sometimes the faces end up facing the wrong direction and this will cause lighting issues. If you are using blender go into edit mode, press A to select everything, then press shift + n and that will recalculate all the normals to be facing outward.

I tried it, but the mesh isn’t lighting up at all