I can repeat the re-production steps and it’s always gonna crash.
There were no crash logs, but the Crash Handler was there.
I wanted to try to import a .gltf file that I made. It loads inside Blender, but it doesn’t load into Studio. It’s some technical animation test, “Procedural Animations” not through Blender. I barely find any resources or people that know how to do it better. Then I find one way, but maybe Studio doesn’t like that way, maybe because it’s not very optimized.
But I don’t think Studio should crash from it.
Re-production Steps:
Open Studio
Go to Import 3D
Extract the .zip file form the Private Message and put it somewhere inside a folder
Import the .gltf file that was extracted
Observe
Expected Result:
No crash, or something that says… “Hey, that’s too many bones”
I got a chance to look at this today, and it’s issue with animation names.
We expected all the animations to have names, and had some unexpected behavior when they didn’t.
I have have a fix that populates default names for animations if they don’t have any, and it should roll out in the next couple of weeks (I’ll update you again when the fix is live!)
In the meantime one work around is to give your animation a name when you export it.
Or you could edit the .gltf file (although it's a bit of a pain)
For example search your .gltf file for animations and add a name to each one:
...
"animations":[
{
"name": "my cool animation",
"channels":[
...
Hi! Just wondering if this issue was resolved or if there’s been a regression?
I’m running into the same issue on version 0.694.0.6940982, where studio crashes when importing a glTF with an unnamed animation. Naming the animation seems to fix things.