Background
I thought this was to be fixed almost immidiately since the issue is apparent and concerns a large majority of players. But since the issue has not be raised I’ll voice it here.
The issue
This is how it looks when you try to import an animation using roblox animation plugin:
This searchbar doesn’t filter by the animationId at all. Pasting your animation id (or anything above 3 digits long) will return zero animations.
I honestly have no idea what you’re filtering here but it’s not by animationId (nor by title or desciption either). What is the meaning of this box?
Even if you were to filter by id, it’s extremly stupid idea to begin with.
Either I have the exact animationId OR I have none of it. I don’t just partially remember half the animationId??
“But you can paste your animationId and it shows up the correct animation!” - Somebody
Even if this filter box worked it’s still only half true, there are animationId with less than 9 characters.
If I put that in a functioning ‘filter by id’ box, it could result in two animations showing up. If the title doesn’t make it apparent, how would I know which one to upload to?
To sum it up:
‘Filter ID’ does not filter by AnimationId
The idea of a ‘Filter ID’ box is stupid to begin with.
The option to paste your animationId and load it is gone.
TL;DR: Right now, I can’t import old animations at all. They are at page 200+, I’m not gonna scroll that far. They won’t showup when I search for them and I cant simply import by id anymore.
There is no official support for importing animations by id anymore so I’ll have to craft some code to do it manually. Very inconvinient.
I think I’ll add on, the filter works when overwriting an animation - I haven’t experienced any issues with that, and it appears to be the same filter. I would be surprised if they used a different filter under the hood.
Perhaps the idea is pretty useless for importing animations, but when overwriting an existing animation it is helpful given that you already have the animation ID that you want to overwrite, especially if your animations inventory is loaded (as mine is).
It’s likely that because there is really little use for it, the filter isn’t applied to it; again I’m just theorizing, but since the import menu is the same (visually) as the export menu, they would also carry over the filter ID option even if it is dead weight (less work than to remove it).
We are actually working on this right now to remove the filter and go back to the old functionality of the window to paste in an id and load it directly.
Any update on this? It’s been 2 years and we still don’t have this behavior for overriding animations which can be a huge pain when I need to update an animation in a group that has hundreds of animations.