Import FBX Animation Not Working

Hey everybody,

I’m attempting to make a camera animation for my game, I have it all animated and set up in Blender, as it is meant to play in sync with another animation. I achieved this by animating the Camera object and then creating a basic mesh, attaching the mesh to a bone, constraining the mesh to the camera and then baking the animation.


The keyframes are all here, and I usually export with these settings:

However, when I use Import 3D to import the mesh I made, and then open the Animation Editor to Import FBX, nothing happens. Sometimes it’ll ask me if I want to use FBX or Selected in which I always press FBX, but it either generates keyframes with no animation or no keyframes at all.


I just want to import an animation I can attach the CFrame to Studio’s Camera CFrame. I had tried earlier to use the Blender Importer, but as usual, it gives me issues, so I tried to go with this method that I’m used to when it comes to importing character animations. I haven’t messed with the Animation Editor in months though, so I may have missed something.

If you have any ideas, please don’t hesitate to let me know, thank you !!