Used the decimate modifier as it has more than 10k triangles
What I expect to have:
What it showed in roblox studio:
Pls help me to deal with this problem … Thank you
Used the decimate modifier as it has more than 10k triangles
What I expect to have:
What it showed in roblox studio:
Pls help me to deal with this problem … Thank you
Did you bake the texture AFTER decimating?
It appears that you have more than one material/texture on that sheep in blender. Roblox studio currently does not support multiple textures on one mesh so you will have to bake all the texture data into one texture.