I am trying to import a skinned FBX in to Roblox, but when I do, some of the bones are in the wrong place.
In blender my rig looks like:
When I upload in to roblox:
Notice how the feet are being positioned in to the kneecaps.
Additionally, the animations are not importing correctly either:
I am using standard blender export settings:
Additionally, when I import, in the preview window, the feet appear normally placed:
Has anyone experienced such an issue before? I am not quite sure how to debug this.
Any help would be appreciated.